

A good reliable instance is the run from undead burg bonfire to the taurus demon, where the undeads chucking firebombs at me from the bridge will actually come down and hassle me while I'm fighting the three spear guys/black knight area a little further down. when I'm doing runs where I just run past them, I've noticed grunts follow me much further than I remember. Not so much in actual battle, rather that they aggro from further away and stay on you a lot longer. Some observations im wondering are either new to this game or things that i just never noticed before -enemies seem more aggressive. But hey, it is EXACTLY like Dark Souls 1, just with a slightly better invasion system and framerate buff. As for backstabs, they aren't too bad in themselves rather the checking system is designed to heavily favor the attacker, making it the go-to strategy for novice players. There also isn't much that can be be done to help as most infusions remove scaling, and the ones that do add/alter scaling simply slap on some magic damage. Most weapons have mediocre scaling and meh base stats, making them nearly useless late game. DS1 however was rather extreme in this regard. Like all Souls games weapons range from terrible to amazing, with some weapons being obviously better than others. The most glaring of these issues are weapon stats and backstabs. A few of these issues were addressed in the remastering, but a bunch of them stayed in due to FROM not wanting to change too much. Dark Souls 1, as great as it is, had several little flaws that kept it from becoming a true modern masterpiece. Its a good remaster, but its a good remaster of a flawed game. Want some general remaster videos for your day? Check out our recent content:

The remaster was developed by QOLC and Virtuos, with From and Namco operating in a publishing role.The sound is compressed in the Switch version, most noticeably the sound of pressing any button in the title screen has its highs cut.Graphics have been "tailored" for the Nintendo Switch ( according to Nintendo, talking about the Switch version).
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Switch's resolution while docked is displayed in an adaptive 1080p (it changes depending on how graphically intense the game gets) while displayed in 720p in handheld mode.

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